dc.contributor.author | Durnez, Wouter | |
dc.contributor.author | Zheleva, Aleksandra | |
dc.contributor.author | Claypool, Mark | |
dc.contributor.author | Maes, Mathias | |
dc.contributor.author | Bombeke, Klaas | |
dc.contributor.author | Van Looy, Jan | |
dc.contributor.author | De Marez, Lieven | |
dc.date.accessioned | 2023-02-02T14:48:14Z | |
dc.date.available | 2023-02-01T03:18:50Z | |
dc.date.available | 2023-02-02T14:48:14Z | |
dc.date.issued | 2022 | |
dc.identifier.issn | 2475-1502 | |
dc.identifier.other | WOS:000908822400009 | |
dc.identifier.uri | https://imec-publications.be/handle/20.500.12860/41051.2 | |
dc.source | WOS | |
dc.title | Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame | |
dc.type | Journal article | |
dc.contributor.imecauthor | Durnez, Wouter | |
dc.contributor.imecauthor | Zheleva, Aleksandra | |
dc.contributor.imecauthor | Maes, Mathias | |
dc.contributor.imecauthor | Bombeke, Klaas | |
dc.contributor.imecauthor | De Marez, Lieven | |
dc.contributor.orcidimec | Durnez, Wouter::0000-0001-8045-8801 | |
dc.contributor.orcidimec | Zheleva, Aleksandra::0000-0003-3478-4969 | |
dc.contributor.orcidimec | Maes, Mathias::0000-0002-1135-503X | |
dc.contributor.orcidimec | Bombeke, Klaas::0000-0003-2056-1246 | |
dc.contributor.orcidimec | De Marez, Lieven::0000-0001-7716-4079 | |
dc.identifier.doi | 10.1109/TG.2021.3128714 | |
dc.source.numberofpages | 9 | |
dc.source.peerreview | yes | |
dc.source.beginpage | 623 | |
dc.source.endpage | 631 | |
dc.source.journal | IEEE TRANSACTIONS ON GAMES | |
dc.source.issue | 4 | |
dc.source.volume | 14 | |
imec.availability | Published - imec | |
dc.description.wosFundingText | This work was supported by the imec.icon under project iPlay HBC.2016.0656, which was cofinanced by imec and VLAIO and brings together the following partners: Barco, RSscan, RSE, Howest, DAE Studios, imec-IPI-UGent, imec-mict-UGent, and FaBeR. | |