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dc.contributor.authorDurnez, Wouter
dc.contributor.authorZheleva, Aleksandra
dc.contributor.authorClaypool, Mark
dc.contributor.authorMaes, Mathias
dc.contributor.authorBombeke, Klaas
dc.contributor.authorVan Looy, Jan
dc.contributor.authorDe Marez, Lieven
dc.date.accessioned2023-02-02T14:48:14Z
dc.date.available2023-02-01T03:18:50Z
dc.date.available2023-02-02T14:48:14Z
dc.date.issued2022
dc.identifier.issn2475-1502
dc.identifier.otherWOS:000908822400009
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/41051.2
dc.sourceWOS
dc.titleSpaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame
dc.typeJournal article
dc.contributor.imecauthorDurnez, Wouter
dc.contributor.imecauthorZheleva, Aleksandra
dc.contributor.imecauthorMaes, Mathias
dc.contributor.imecauthorBombeke, Klaas
dc.contributor.imecauthorDe Marez, Lieven
dc.contributor.orcidimecDurnez, Wouter::0000-0001-8045-8801
dc.contributor.orcidimecZheleva, Aleksandra::0000-0003-3478-4969
dc.contributor.orcidimecMaes, Mathias::0000-0002-1135-503X
dc.contributor.orcidimecBombeke, Klaas::0000-0003-2056-1246
dc.contributor.orcidimecDe Marez, Lieven::0000-0001-7716-4079
dc.identifier.doi10.1109/TG.2021.3128714
dc.source.numberofpages9
dc.source.peerreviewyes
dc.source.beginpage623
dc.source.endpage631
dc.source.journalIEEE TRANSACTIONS ON GAMES
dc.source.issue4
dc.source.volume14
imec.availabilityPublished - imec
dc.description.wosFundingTextThis work was supported by the imec.icon under project iPlay HBC.2016.0656, which was cofinanced by imec and VLAIO and brings together the following partners: Barco, RSscan, RSE, Howest, DAE Studios, imec-IPI-UGent, imec-mict-UGent, and FaBeR.


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