Browsing by author "All, Anissa"
Now showing items 1-16 of 16
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360° video journalism : experimental study on the effect of immersion on news experience and distant suffering
Van Damme, Kristin; All, Anissa; De Marez, Lieven; Van Leuven, Sarah (2019) -
Characterization of the indoor kitchen soundscape
Thomas, Pieter; Dekoninck, Luc; Van Hove, Stephanie; All, Anissa; Conradie, Peter; De Marez, Lieven; Huisseune, Henk; Plets, David; Botteldooren, Dick (2019) -
Digital Game-Based Learning effectiveness assessment: Reflections on study design
All, Anissa; Van Looy, Jan; Nuñez Castellar, Elena (2021) -
Do Not Disturb: Psychophysiological correlates of boredom, flow and frustration during VR gaming
Bombeke, Klaas; Van Dongen, Aranka; Durnez, Wouter; Anzolin, Alessandra; Algrem, Hannes; All, Anissa; Van Looy, Jan; De Marez, Lieven; Marinazzo, Daniele; Nuñez Castellar, Elena Patricia (2018) -
Enhancing the park experience by giving visitors control over the park's soundscape
De Pessemier, Toon; Van Renterghem, Timothy; Vanhecke, Kris; All, Anissa; Filipan, Karlo; Sun, Kang; De Coensel, Bert; De Marez, Lieven; Martens, Luc; Botteldooren, Dick; Joseph, Wout (2022) -
Evaluating user experience in smart home contexts : a methodological framework
Mechant, Peter; All, Anissa; De Marez, Lieven (2018) -
HCCI tool: a lens to support industrial designers during the conceptualisation of smart products
De Ruyck, Olivia; Conradie, Peter; Van Hove, Stephanie; All, Anissa; Baccarne, Bas; De Marez, Lieven; Saldien, Jelle (2023) -
Holistic assessment of situated cooking interactions : preliminary results of an observational study
Van Hove, Stephanie; All, Anissa; Conradie, Peter; De Marez, Lieven (2020) -
How to (not) nudge customers? Methodological insights from a situated eye-tracking study on the intrusiveness of a location-based shopping assistant in a supermarket
Van Hove, Stephanie; All, Anissa; De Marez, Lieven (2018) -
Human-computer interaction to human-computer-context interaction: Towards a conceptual framework for conducting user studies for shifting interfaces
Van Hove, Stephanie; De Letter, Jolien; De Ruyck, Olivia; Conradie, Peter; All, Anissa; Saldien, Jelle; De Marez, Lieven (2018) -
Immersive journalism: an experimental study on the effect of 360° video journalism on presence and distant suffering
Van Damme, Kristin; All, Anissa; De Marez, Lieven; Van Leuven, Sarah (2018) -
Pre-test influences on the effectiveness of digital-game based learning: a case study of a fire safety game
All, Anissa; Plovie, Barbara; Nunez Castellar, Elena Patricia; Van Looy, Jan (2017) -
Recipe recommendations for individual users and groups in a cooking assistance app
De Pessemier, Toon; Vanhecke, Kris; All, Anissa; Van Hove, Stephanie; De Marez, Lieven; Martens, Luc; Joseph, Wout; Plets, David (2023) -
Short on time? Context-aware shopping lists to the rescue : an experimental evaluation of a smart shopping cart
Van Hove, Stephanie; All, Anissa; De Marez, Lieven (2019) -
Testing the effectiveness of digital game-based learning in a corporate context: comparison to a passive e-learning approach
All, Anissa; Nunez Castellar, Elena Patrica; Van Looy, Jan (2017) -
What did you expect? Modelling quality of experience for virtual reality using the repertory grid technique
De Letter, Jolien; Zheleva, Aleksandra; Maes, Mathias; All, Anissa; De Marez, Lieven; Durnez, Wouter (2021)