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dc.contributor.authorBonnechère, Bruno
dc.contributor.authorOmelina, Lubos
dc.contributor.authorKostkova, Katarina
dc.contributor.authorVan Sint Jan, Serge
dc.contributor.authorJansen, Bart
dc.date.accessioned2021-10-25T16:49:58Z
dc.date.available2021-10-25T16:49:58Z
dc.date.issued2018
dc.identifier.issn1471-2865
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/30286
dc.sourceIIOimport
dc.titleThe end of active video games and the consequences for rehabilitation
dc.typeJournal article
dc.contributor.imecauthorOmelina, Lubos
dc.contributor.imecauthorKostkova, Katarina
dc.contributor.imecauthorJansen, Bart
dc.contributor.orcidimecKostkova, Katarina::0000-0002-8220-6859
dc.contributor.orcidimecJansen, Bart::0000-0001-8042-6834
dc.source.peerreviewyes
dc.source.beginpagee1752
dc.source.journalPhysiotherapy Reaserach International
dc.source.issue4
dc.source.volume23
dc.identifier.urlhttps://doi.org/10.1002/pri.1752
imec.availabilityPublished - imec


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