The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial
dc.contributor.author | DeSmet, A. | |
dc.contributor.author | Bastiaensens, S. | |
dc.contributor.author | Van Cleemput, K. | |
dc.contributor.author | Poels, C. | |
dc.contributor.author | Vandenbosch, H. | |
dc.contributor.author | Deboutte, G. | |
dc.contributor.author | Herrewijn, L. | |
dc.contributor.author | Malliet, S. | |
dc.contributor.author | Pabian, S. | |
dc.contributor.author | Van Broekhoven, E. | |
dc.contributor.author | De Troyer, E. | |
dc.contributor.author | Deglorie, G. | |
dc.contributor.author | Van Hoecke, Sofie | |
dc.contributor.author | Samyn, K | |
dc.contributor.author | De Bourdeaudhuij, I. | |
dc.date.accessioned | 2021-10-25T18:07:07Z | |
dc.date.available | 2021-10-25T18:07:07Z | |
dc.date.issued | 2018-01 | |
dc.identifier.issn | 0747-5632 | |
dc.identifier.uri | https://imec-publications.be/handle/20.500.12860/30610 | |
dc.source | IIOimport | |
dc.title | The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial | |
dc.type | Journal article | |
dc.contributor.imecauthor | Van Hoecke, Sofie | |
dc.contributor.orcidimec | Van Hoecke, Sofie::0000-0002-7865-6793 | |
dc.date.embargo | 9999-12-31 | |
dc.source.peerreview | yes | |
dc.source.beginpage | 336 | |
dc.source.endpage | 347 | |
dc.source.journal | Computers in Human Behavior | |
dc.source.volume | 78 | |
imec.availability | Published - open access |