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dc.contributor.authorDeSmet, A.
dc.contributor.authorBastiaensens, S.
dc.contributor.authorVan Cleemput, K.
dc.contributor.authorPoels, C.
dc.contributor.authorVandenbosch, H.
dc.contributor.authorDeboutte, G.
dc.contributor.authorHerrewijn, L.
dc.contributor.authorMalliet, S.
dc.contributor.authorPabian, S.
dc.contributor.authorVan Broekhoven, E.
dc.contributor.authorDe Troyer, E.
dc.contributor.authorDeglorie, G.
dc.contributor.authorVan Hoecke, Sofie
dc.contributor.authorSamyn, K
dc.contributor.authorDe Bourdeaudhuij, I.
dc.date.accessioned2021-10-25T18:07:07Z
dc.date.available2021-10-25T18:07:07Z
dc.date.issued2018-01
dc.identifier.issn0747-5632
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/30610
dc.sourceIIOimport
dc.titleThe efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial
dc.typeJournal article
dc.contributor.imecauthorVan Hoecke, Sofie
dc.contributor.orcidimecVan Hoecke, Sofie::0000-0002-7865-6793
dc.date.embargo9999-12-31
dc.source.peerreviewyes
dc.source.beginpage336
dc.source.endpage347
dc.source.journalComputers in Human Behavior
dc.source.volume78
imec.availabilityPublished - open access


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