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dc.contributor.authorAll, Anissa
dc.contributor.authorCastellar, Elena Nunez Patricia
dc.contributor.authorVan Looy, Jan
dc.date.accessioned2021-11-02T16:03:04Z
dc.date.available2021-11-02T16:03:04Z
dc.date.issued2021-JUL
dc.identifier.issn0360-1315
dc.identifier.otherWOS:000636618100001
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/38020
dc.sourceWOS
dc.titleDigital Game-Based Learning effectiveness assessment: Reflections on study design
dc.typeJournal article
dc.contributor.imecauthorAll, Anissa
dc.contributor.imecauthorCastellar, Elena Nunez Patricia
dc.contributor.imecauthorVan Looy, Jan
dc.contributor.orcidimecAll, Anissa::0000-0002-9255-2827
dc.identifier.doi10.1016/j.compedu.2021.104160
dc.source.numberofpages20
dc.source.peerreviewyes
dc.source.journalCOMPUTERS & EDUCATION
dc.source.volume167
imec.availabilityUnder review


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