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dc.contributor.authorJoundi, Jamil
dc.contributor.authorBombeke, Klaas
dc.contributor.authorVan Kets, Niels
dc.contributor.authorDurnez, Wouter
dc.contributor.authorDe Bruyne, Jonas
dc.contributor.authorVan Wallendael, Glenn
dc.contributor.authorLambert, Peter
dc.contributor.authorSaldien, Jelle
dc.contributor.authorDe Marez, Lieven
dc.date.accessioned2022-04-02T02:12:06Z
dc.date.available2022-04-02T02:12:06Z
dc.date.issued2021
dc.identifier.isbn978-3-030-78226-9
dc.identifier.issn0302-9743
dc.identifier.otherWOS:000766195100013
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/39566
dc.sourceWOS
dc.titleA Framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology
dc.typeProceedings paper
dc.identifier.doi10.1007/978-3-030-78227-6_13
dc.identifier.eisbn978-3-030-78227-6
dc.source.numberofpages16
dc.source.peerreviewyes
dc.source.beginpage171
dc.source.endpage186
dc.source.conference10th International Conference on Design, User Experience, and Usability held as Part of the 23rd International Conference on Human-Computer Interaction (HCII)
dc.source.conferencedateJUL 24-29, 2021
dc.source.volume12781
imec.availabilityUnder review


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