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A Framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology
dc.contributor.author | Joundi, Jamil | |
dc.contributor.author | Bombeke, Klaas | |
dc.contributor.author | Van Kets, Niels | |
dc.contributor.author | Durnez, Wouter | |
dc.contributor.author | De Bruyne, Jonas | |
dc.contributor.author | Van Wallendael, Glenn | |
dc.contributor.author | Lambert, Peter | |
dc.contributor.author | Saldien, Jelle | |
dc.contributor.author | De Marez, Lieven | |
dc.date.accessioned | 2022-04-02T02:12:06Z | |
dc.date.available | 2022-04-02T02:12:06Z | |
dc.date.issued | 2021 | |
dc.identifier.isbn | 978-3-030-78226-9 | |
dc.identifier.issn | 0302-9743 | |
dc.identifier.other | WOS:000766195100013 | |
dc.identifier.uri | https://imec-publications.be/handle/20.500.12860/39566 | |
dc.source | WOS | |
dc.title | A Framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology | |
dc.type | Proceedings paper | |
dc.identifier.doi | 10.1007/978-3-030-78227-6_13 | |
dc.identifier.eisbn | 978-3-030-78227-6 | |
dc.source.numberofpages | 16 | |
dc.source.peerreview | yes | |
dc.source.beginpage | 171 | |
dc.source.endpage | 186 | |
dc.source.conference | 10th International Conference on Design, User Experience, and Usability held as Part of the 23rd International Conference on Human-Computer Interaction (HCII) | |
dc.source.conferencedate | JUL 24-29, 2021 | |
dc.source.volume | 12781 | |
imec.availability | Under review |
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