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dc.contributor.authorDurnez, Wouter
dc.contributor.authorZheleva, Aleksandra
dc.contributor.authorClaypool, Mark
dc.contributor.authorMaes, Mathias
dc.contributor.authorBombeke, Klaas
dc.contributor.authorVan Looy, Jan
dc.contributor.authorDe Marez, Lieven
dc.date.accessioned2023-02-01T03:18:50Z
dc.date.available2023-02-01T03:18:50Z
dc.date.issued2022-DEC
dc.identifier.issn2475-1502
dc.identifier.otherWOS:000908822400009
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/41051
dc.sourceWOS
dc.titleSpaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame
dc.typeJournal article
dc.identifier.doi10.1109/TG.2021.3128714
dc.source.numberofpages9
dc.source.peerreviewyes
dc.source.beginpage623
dc.source.endpage631
dc.source.journalIEEE TRANSACTIONS ON GAMES
dc.source.issue4
dc.source.volume14
imec.availabilityUnder review


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