Browsing by Author "Omelina, Lubos"
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Publication 3D analysis of upper limbs motion during rehabilitation exercises using the KinectTM sensor: development, laboratory validation and clinical application
Journal article2018, Sensors, (18) 7, p.2216Publication A Deep Learning Approach for Automated Muscle Identification from sEMG Signals
Proceedings paper2025, 25th International Conference on Digital Signal Processing (DSP), 2026-06-25Publication A survey of iris datasets
Journal article2021, IMAGE AND VISION COMPUTING, 108, p.104109Publication Automated functional upper limb evaluation of patients with Friedreich ataxia using serious games rehabilitation exercises
Journal article2018, Journal of NeuroEngineering and Rehabilitation, 15, p.87Publication Computer-aided detection of lung nodules using multi-level contextual 3D CNNs
Proceedings paper2018, Medical Imaging Summer School, 30/07/2018Publication Iris Segmentation based on an Optimized U-Net
Proceedings paper2022, 15th International Conference on Bio-inspired Systems and Signal Processing (BIOSIGNALS) held as part of 15th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC), FEB 09-11, 2022, p.176-183Publication Patients' follow up using biomechanical analysis of rehabilitation exercises
Journal article2017, International Journal of Serious Games, (4) 1, p.1-11Publication Real-time long-term multi-object tracking on cineMR using a tracking-learning-detection framework
;Dhont, Jennifer ;Cusumano, Davide ;Boldrini, Luca ;Chiloiro, GiudittaAzario, LuigiJournal article2018, Radiotherapy and Oncology, (127) 1, p.S99-S100Publication Suitability of functional evaluation embedded in serious game rehabilitation exercises to assess motor development across lifespan
Journal article2017, Gait & Posture, 57, p.35-39Publication The effect of a rehabilitation specific gaming software platform to achieve individual physiotherapy goals in children with severe spastic CP: a randomized crossover trial
Journal article2020, Games for Health Journal, (9) 5, p.376-385Publication The end of active video games and the consequences for rehabilitation
Journal article2018, Physiotherapy Reaserach International, (23) 4, p.e1752