Show simple item record

dc.contributor.authorDe Vleeschauwer, Bart
dc.contributor.authorDe Turck, Filip
dc.contributor.authorDhoedt, Bart
dc.contributor.authorDemeester, Piet
dc.date.accessioned2021-10-16T01:12:04Z
dc.date.available2021-10-16T01:12:04Z
dc.date.issued2005-06
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/10325
dc.sourceIIOimport
dc.titleServer placement algorithms for the construction of a QoS enabled gaming infrastructure
dc.typeProceedings paper
dc.contributor.imecauthorDe Turck, Filip
dc.contributor.imecauthorDhoedt, Bart
dc.contributor.imecauthorDemeester, Piet
dc.contributor.orcidimecDhoedt, Bart::0000-0002-7271-7479
dc.contributor.orcidimecDemeester, Piet::0000-0003-2810-3899
dc.source.peerreviewno
dc.source.beginpage185
dc.source.endpage190
dc.source.conferenceProceedings 10th IEEE Symposium on Computers and Communications - ISCC
dc.source.conferencedate27/06/2005
dc.source.conferencelocationCartagena Spain
imec.availabilityPublished - imec
imec.internalnotesISBN: 0-7695-2373-0


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following collection(s)

Show simple item record