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dc.contributor.authorBombeke, Klaas
dc.contributor.authorVan Dongen, Aranka
dc.contributor.authorDurnez, Wouter
dc.contributor.authorAnzolin, Alessandra
dc.contributor.authorAlgrem, Hannes
dc.contributor.authorAll, Anissa
dc.contributor.authorVan Looy, Jan
dc.contributor.authorDe Marez, Lieven
dc.contributor.authorMarinazzo, Daniele
dc.contributor.authorNuñez Castellar, Elena Patricia
dc.date.accessioned2021-10-25T16:49:40Z
dc.date.available2021-10-25T16:49:40Z
dc.date.issued2018
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/30284
dc.sourceIIOimport
dc.titleDo Not Disturb: Psychophysiological correlates of boredom, flow and frustration during VR gaming
dc.typeProceedings paper
dc.contributor.imecauthorBombeke, Klaas
dc.contributor.imecauthorDurnez, Wouter
dc.contributor.imecauthorAll, Anissa
dc.contributor.imecauthorDe Marez, Lieven
dc.contributor.orcidimecBombeke, Klaas::0000-0003-2056-1246
dc.contributor.orcidimecDurnez, Wouter::0000-0001-8045-8801
dc.contributor.orcidimecAll, Anissa::0000-0002-9255-2827
dc.contributor.orcidimecDe Marez, Lieven::0000-0001-7716-4079
dc.source.peerreviewyes
dc.source.conferenceHCI International 2018 Conference Proceedings
dc.source.conferencedate15/07/2018
dc.source.conferencelocationLas Vegas, NV USA
imec.availabilityPublished - imec


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