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dc.contributor.authorCornillie, Frederik
dc.date.accessioned2021-10-27T08:12:39Z
dc.date.available2021-10-27T08:12:39Z
dc.date.issued2019
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/32752
dc.sourceIIOimport
dc.titleDesign issues in language learning based on crowdsourcing: the critical role of gameful corrective feedback
dc.typeProceedings paper
dc.contributor.imecauthorCornillie, Frederik
dc.contributor.orcidimecCornillie, Frederik::0000-0002-4820-7970
dc.date.embargo9999-12-31
dc.source.peerreviewyes
dc.source.beginpage6
dc.source.endpage9
dc.source.conferenceSupplementary proceedings of the EnetCollect WG3 & WG5 Meeting 2018
dc.source.conferencedate24/10/2018
dc.source.conferencelocationLeiden The Netherlands
dc.identifier.urlhttp://ceur-ws.org/Vol-2390/InvitedTalk.pdf
imec.availabilityPublished - open access
imec.internalnotesCEUR Workshop Proceedings; Vol. 2390


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