dc.contributor.author | Cornillie, Frederik | |
dc.date.accessioned | 2021-10-27T08:12:39Z | |
dc.date.available | 2021-10-27T08:12:39Z | |
dc.date.issued | 2019 | |
dc.identifier.uri | https://imec-publications.be/handle/20.500.12860/32752 | |
dc.source | IIOimport | |
dc.title | Design issues in language learning based on crowdsourcing: the critical role of gameful corrective feedback | |
dc.type | Proceedings paper | |
dc.contributor.imecauthor | Cornillie, Frederik | |
dc.contributor.orcidimec | Cornillie, Frederik::0000-0002-4820-7970 | |
dc.date.embargo | 9999-12-31 | |
dc.source.peerreview | yes | |
dc.source.beginpage | 6 | |
dc.source.endpage | 9 | |
dc.source.conference | Supplementary proceedings of the EnetCollect WG3 & WG5 Meeting 2018 | |
dc.source.conferencedate | 24/10/2018 | |
dc.source.conferencelocation | Leiden The Netherlands | |
dc.identifier.url | http://ceur-ws.org/Vol-2390/InvitedTalk.pdf | |
imec.availability | Published - open access | |
imec.internalnotes | CEUR Workshop Proceedings; Vol. 2390 | |