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dc.contributor.authorVan Wallendael, Glenn
dc.contributor.authorLiegeois, Lucas
dc.contributor.authorArtois, Julie
dc.contributor.authorLambert, Peter
dc.date.accessioned2024-04-15T12:04:40Z
dc.date.available2023-07-06T11:02:00Z
dc.date.available2024-04-15T12:04:40Z
dc.date.issued2023
dc.identifier.issn/
dc.identifier.otherWOS:000978390700004
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/42129.2
dc.sourceWOS
dc.titleHead Movement Modeling for Immersive Visualization in VR
dc.typeProceedings paper
dc.contributor.imecauthorVan Wallendael, Glenn
dc.contributor.imecauthorLiegeois, Lucas
dc.contributor.imecauthorArtois, Julie
dc.contributor.imecauthorLambert, Peter
dc.contributor.orcidimecVan Wallendael, Glenn::0000-0001-9530-3466
dc.contributor.orcidimecArtois, Julie::0000-0003-2822-5183
dc.contributor.orcidimecLambert, Peter::0000-0001-5313-4158
dc.date.embargo2023-01-08
dc.identifier.doi10.1109/ICCE56470.2023.10043183
dc.identifier.eisbn978-1-6654-9130-3
dc.source.numberofpages2
dc.source.peerreviewyes
dc.source.conferenceIEEE International Conference on Consumer Electronics (ICCE)
dc.source.conferencedateJAN 06-08, 2023
dc.source.conferencelocationLas Vegas
dc.source.journal/
imec.availabilityPublished - open access
dc.description.wosFundingTextThis research was supported by the Research Foundation -Flanders (FWO), IDLab (Ghent University -imec), Flanders Innovation and Entrepreneurship (VLAIO), and the European Union. Moreover, the computational resources (STEVIN Supercomputer Infrastructure) and services used were kindly provided by Ghent University, the Flemish Supercomputer Center (VSC), the Hercules Foundation and the Flemish Government department EWI.


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