Browsing by Author "Van Looy, Jan"
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Publication An experimental study on the perceived quality of natively graded versus inverse tone mapped high dynamic range video content on television
Journal article2021, MULTIMEDIA TOOLS AND APPLICATIONS, (80) 4, p.5559-5576Publication Digital Game-Based Learning effectiveness assessment: Reflections on study design
Journal article2021, COMPUTERS & EDUCATION, 167, p.104160Publication Do Not Disturb: Psychophysiological correlates of boredom, flow and frustration during VR gaming
Proceedings paper2018, HCI International 2018 Conference Proceedings, 15/07/2018Publication Effect of video lag on laparoscopic surgery : correlation between performance and usability at low latencies
Journal article2017, International Journal of Medical Robotics and Computer Assisted Surgery, (13) 2, p.e1758Publication Gamified cognitive control training for remitted depressed individuals: user requirements analysis
;Vervaeke, Jasmien ;Van Looy, Jan ;Hoorelbeke, Kristof ;Baeken, ChrisKoster, ErnstJournal article2018, JMIR Serious Games, (6) 2, p.e6Publication Internet gaming disorder as a formative construct : implications for conceptualization and measurement
;Van Rooij, Tony ;Van Looy, JanBillieux, JoëlJournal article2017, Psychiatry and Clinical Neurosciences, (71) 7, p.445-458Publication Mapping attention during gameplay : assessment of behavioral and ERP markers in an auditory oddball task
;Núñez Castellar, Elena Patricia ;Antons, Jan-Niklas ;Marinazzo, DanieleVan Looy, JanJournal article2019, Psychophysiology, (56) 7, p.e13347Publication Performance of four subjective video quality assessment protocols and impact of different rating pre-processing and analysis methods
Journal article2017, IEEE Journal of Selected Topics in Signal Processing, (11) 1, p.48-63Publication Pre-test influences on the effectiveness of digital-game based learning: a case study of a fire safety game
Journal article2017, Computers & Education, 114, p.24-37Publication Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame
; ; ;Claypool, Mark; ; Van Looy, JanJournal article2022, IEEE TRANSACTIONS ON GAMES, (14) 4, p.623-631Publication Testing the effectiveness of digital game-based learning in a corporate context: comparison to a passive e-learning approach
Proceedings paper2017, 67th Annual ICA Conference, 25/05/2017Publication Tracing female gamer identity: an empirical study into gender and stereotype threat perceptions
;Vermeulen, Lotte ;Van Bauwel, SofieVan Looy, JanJournal article2017, Computers in Human Behavior, 71, p.90-98