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Interactive fiction and narrative games in instructed second language learning

 
cris.virtual.department#PLACEHOLDER_PARENT_METADATA_VALUE#
cris.virtual.orcid0000-0002-4820-7970
cris.virtualsource.department8e0269ea-3f48-4c93-b4f6-2bbb4d4fe2b7
cris.virtualsource.orcid8e0269ea-3f48-4c93-b4f6-2bbb4d4fe2b7
dc.contributor.authorCornillie, Frederik
dc.contributor.authorVan der Veken, Joeri
dc.contributor.editorLoewen, Shawn
dc.contributor.editorHwang, Hyun-Bin
dc.contributor.editorPoole, Frederick
dc.contributor.editorCoss, Matthew
dc.contributor.orcidext0000-0002-4820-7970
dc.date.accessioned2026-07-23T13:18:23Z
dc.date.available2026-07-23T13:18:23Z
dc.date.createdwos2026-01-05
dc.date.issued2025
dc.description.abstractInteractive fiction (IF) and narrative games are rich with opportunities for foreign and second language (L2) learning in both informal and institutionalized learning contexts. As multimodal, interactive and non-linear texts, such games afford situated and experiential engagement with the L2, creating conditions for authentic L2 input, effective vocabulary learning and creative writing. As stimuli that prompt learners’ problem-solving, they can encourage genuine use of the L2, as well as the development of communication and collaboration skills. Finally, as a product of learners’ creativity, they can help learners to develop multiliteracies skills. In this chapter, we first frame the affordances of IF and narrative games from the perspective of cognitive theories of second language acquisition. Secondly, we review the current empirical research, which focuses on vocabulary learning, communicative interaction, and skill development. Third, we look at how IF texts and creation tools can be leveraged to create impact in the multilingual classroom, spotlighting the crucial mediating role of the teacher in a variety of pedagogies.
dc.identifier.doi10.1075/lllt.63.13cor
dc.identifier.isbn9789027228291
dc.identifier.isbn978-90-272-2828-4
dc.identifier.isbn978-90-272-2829-1
dc.identifier.issn1569-9471
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/59950
dc.language.isoeng
dc.placeOnline
dc.provenance.editstepusergreet.vanhoof@imec.be
dc.publisherJOHN BENJAMINS B V PUBL
dc.relation.ispartofseriesLanguage Learning and Language Teaching
dc.source.beginpage293
dc.source.endpage313
dc.source.numberofpages21
dc.subject.keywordsLANGUAGE
dc.subject.keywordsVOCABULARY
dc.title

Interactive fiction and narrative games in instructed second language learning

dc.typeBook chapter
dspace.entity.typePublication
imec.internal.crawledAt2025-10-22
imec.internal.sourcecrawler
imec.internal.wosCreatedAt2026-04-07
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