Publication:

Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame

 
dc.contributor.authorDurnez, Wouter
dc.contributor.authorZheleva, Aleksandra
dc.contributor.authorClaypool, Mark
dc.contributor.authorMaes, Mathias
dc.contributor.authorBombeke, Klaas
dc.contributor.authorVan Looy, Jan
dc.contributor.authorDe Marez, Lieven
dc.contributor.imecauthorDurnez, Wouter
dc.contributor.imecauthorZheleva, Aleksandra
dc.contributor.imecauthorMaes, Mathias
dc.contributor.imecauthorBombeke, Klaas
dc.contributor.imecauthorDe Marez, Lieven
dc.contributor.orcidimecDurnez, Wouter::0000-0001-8045-8801
dc.contributor.orcidimecZheleva, Aleksandra::0000-0003-3478-4969
dc.contributor.orcidimecMaes, Mathias::0000-0002-1135-503X
dc.contributor.orcidimecBombeke, Klaas::0000-0003-2056-1246
dc.contributor.orcidimecDe Marez, Lieven::0000-0001-7716-4079
dc.date.accessioned2023-02-02T14:48:14Z
dc.date.available2023-02-01T03:18:50Z
dc.date.available2023-02-02T14:48:14Z
dc.date.issued2022
dc.description.wosFundingTextThis work was supported by the imec.icon under project iPlay HBC.2016.0656, which was cofinanced by imec and VLAIO and brings together the following partners: Barco, RSscan, RSE, Howest, DAE Studios, imec-IPI-UGent, imec-mict-UGent, and FaBeR.
dc.identifier.doi10.1109/TG.2021.3128714
dc.identifier.issn2475-1502
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/41051
dc.publisherIEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
dc.source.beginpage623
dc.source.endpage631
dc.source.issue4
dc.source.journalIEEE TRANSACTIONS ON GAMES
dc.source.numberofpages9
dc.source.volume14
dc.subject.keywordsPERFORMANCE
dc.subject.keywordsGAMERS
dc.subject.keywordsSCALES
dc.subject.keywordsFLOW
dc.subject.keywordsTIME
dc.title

Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame

dc.typeJournal article
dspace.entity.typePublication
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