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Conceptualizing and enhancing metaverse literacy for education

 
cris.virtual.department#PLACEHOLDER_PARENT_METADATA_VALUE#
cris.virtual.orcid0000-0002-7800-8243
cris.virtualsource.departmentb9fc7856-0fd6-4052-aafa-ff76d8acc710
cris.virtualsource.orcidb9fc7856-0fd6-4052-aafa-ff76d8acc710
dc.contributor.authorNguyen, Andy
dc.contributor.authorHuynh, Luna
dc.contributor.authorDang, Belle
dc.contributor.authorPohjolainen, Sami
dc.contributor.authorMattila, Juho
dc.contributor.authorPaajala, Iikka J.
dc.contributor.authorTikkanen, Ruut
dc.contributor.authorLehto, Essi
dc.contributor.authorPoikonen, Fedja
dc.contributor.authorKarppinen, Pasi
dc.contributor.imecauthorKarppinen, Pasi
dc.contributor.orcidimecKarppinen, Pasi::0000-0002-7800-8243
dc.date.accessioned2025-03-14T18:11:32Z
dc.date.available2025-03-14T18:11:32Z
dc.date.issued2025
dc.description.abstractThe metaverse has gained considerable attention and enormous investments in recent years and is increasingly recognized as a critical domain for future interactions and communications. Despite its growing importance, there is a notable lack of research on metaverse literacy, especially in education and training. This study aims to conceptualize “metaverse literacy for education” by defining its core components and proposing a framework for its evaluation. Furthermore, we report a case study leveraging an experiential learning approach to explore how exposure to various digital platforms - Virtual Reality (VR) headsets, mobile phones, and personal computers (PC) - influences metaverse literacy and perceptions regarding its adoption. The case study engaged first-year bachelor-level students (N = 30) enrolled in an undergraduate program. Our findings reveal that learning experience with the metaverse significantly shifts students’ perceptions about the effort needed for adoption and enhances their metaverse literacy for education. By focusing on these dimensions, this study makes a contribution to the understanding of metaverse literacy for education, advocating for an experiential approach to learning and adaptation in digital environments.
dc.description.wosFundingTextThis research has been funded by [Removed for blind review].
dc.identifier.doi10.1007/s10639-025-13486-9
dc.identifier.issn1360-2357
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/45393
dc.publisherSPRINGER
dc.source.beginpage17133
dc.source.endpage17153
dc.source.issue12
dc.source.journalEDUCATION AND INFORMATION TECHNOLOGIES
dc.source.numberofpages21
dc.source.volume30
dc.subject.keywordsPRINCIPLES
dc.title

Conceptualizing and enhancing metaverse literacy for education

dc.typeJournal article
dspace.entity.typePublication
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