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User Network Size as a Dominant Predictor: Singular and Interactive Effects of Information Types on Mobile Game Consumption Within the Platform Context

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dc.contributor.authorLi, Dongxiao
dc.contributor.authorZhang, Zizhong
dc.date.accessioned2026-01-26T13:58:43Z
dc.date.available2026-01-26T13:58:43Z
dc.date.createdwos2025-10-13
dc.date.issued2026
dc.description.abstractMobile game platforms provide a variety of information to assist users in deciding which games to play. However, while previous studies have examined individual informational factors such as ratings and their effect on users' intentions, the joint and interactive effects of different information types, including game genre labels, ratings, and user network size on actual mobile game consumptions remain underexplored. This research investigates how these three types of information influence mobile game consumption, including their interactive effects on user choices. Grounded in the theories of Search-Experience-Credence Attributes, Platform Affordance and Network Externality, the research analyzes data from 1222 games on TapTap, a major Chinese mobile game platform. Structural topic modelling is employed to examine genre-consumption relationships and hierarchical ordinary least squares regression is conducted to explore the joint impact of multiple information types on game downloads. Findings show that while game downloads vary across genre themes, ratings alone do not predict downloads; their influence emerges when combined with other factors, particularly user network size. User network size not only directly affects game consumption but also moderates the effect of ratings on consumption. This research emphasizes the dominant influence of network size compared to genre and ratings and offers valuable insights for developers and platform operators in understanding user preferences and improving strategic collaborations.
dc.description.wosFundingTextThe author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This work was supported by the China Scholarship Council (CSC) from the Ministry of Education of P.R. China [grant number: 202006210048].
dc.identifier.doi10.1002/cb.70055
dc.identifier.issn1472-0817
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/58730
dc.language.isoeng
dc.provenance.editstepusergreet.vanhoof@imec.be
dc.publisherWILEY
dc.source.beginpage41
dc.source.endpage56
dc.source.issue1
dc.source.journalJOURNAL OF CONSUMER BEHAVIOUR
dc.source.numberofpages16
dc.source.volume25
dc.subject.keywordsONLINE CONSUMER REVIEWS
dc.subject.keywordsVIDEO GAMES
dc.subject.keywordsPRODUCT
dc.subject.keywordsIMPACT
dc.subject.keywordsSALES
dc.subject.keywordsEXTERNALITIES
dc.subject.keywordsCOMPETITION
dc.subject.keywordsEXPERIENCE
dc.subject.keywordsSEARCH
dc.subject.keywordsCOMMUNICATION
dc.title

User Network Size as a Dominant Predictor: Singular and Interactive Effects of Information Types on Mobile Game Consumption Within the Platform Context

dc.typeJournal article
dspace.entity.typePublication
imec.identified.statusLibrary
imec.internal.crawledAt2025-10-22
imec.internal.sourcecrawler
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