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One-Shot Team Recognition and 3D Pose Estimation of Cyclists for Augmented Reality Visualization

 
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cris.virtual.orcid0000-0003-1094-2184
cris.virtual.orcid0000-0002-6732-6502
cris.virtual.orcid0000-0002-1822-3881
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cris.virtualsource.departmentea3f2e62-e271-4a8d-8820-58ca83be4023
cris.virtualsource.departmenta609a87b-a7cd-4b74-b685-e2498badaf41
cris.virtualsource.department3e7c5ee3-5d46-4b7f-a7ac-9de26b78e57a
cris.virtualsource.department6f4533dc-d533-4093-a42e-c3aa2c85b446
cris.virtualsource.orcidea3f2e62-e271-4a8d-8820-58ca83be4023
cris.virtualsource.orcida609a87b-a7cd-4b74-b685-e2498badaf41
cris.virtualsource.orcid3e7c5ee3-5d46-4b7f-a7ac-9de26b78e57a
cris.virtualsource.orcid6f4533dc-d533-4093-a42e-c3aa2c85b446
dc.contributor.authorClinckemaillie, Winter
dc.contributor.authorVanhaeverbeke, Jelle
dc.contributor.authorSlembrouck, Maarten
dc.contributor.authorVerstockt, Steven
dc.date.accessioned2026-09-09T08:48:13Z
dc.date.available2026-09-09T08:48:13Z
dc.date.createdwos2026-03-19
dc.date.issued2026
dc.description.abstractAdvanced computer vision and machine learning technologies transform how we experience sports events. This research focuses on enhancing the viewing experience of cycling races by automatically identifying teams from helicopter footage. It employs a multi-stage pipeline that tackles challenges such as rapid motion and similar team uniforms. Initially, cyclists are detected and tracked. Team recognition is then performed using a one-shot learning approach based on Siamese neural networks, achieving a classification accuracy of 85% on a test set composed of previously unseen teams. This method reduces the need for extensive labeling. Additionally, temporal post-processing techniques, such as applying a moving average to confidence scores, further enhance classification performance. These methods ensure reliable identification of teams and track their presence throughout the race footage. Furthermore, we integrate 3D pose estimation to generate augmented reality (AR) overlays that display rider-specific information, such as names and speeds, enhancing the broadcast’s informational value. The combination of advanced computer vision and AR showcases new possibilities for improving live sports broadcasts, particularly in challenging environments like road cycling.
dc.identifier.doi10.1007/978-3-032-06167-6_3
dc.identifier.eissn1611-3349
dc.identifier.isbn978-3-032-06166-9
dc.identifier.issn0302-9743
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/60290
dc.language.isoeng
dc.provenance.editstepusergreet.vanhoof@imec.be
dc.publisherSPRINGER INTERNATIONAL PUBLISHING AG
dc.relation.ispartofseriesLecture Notes in Computer Science
dc.source.beginpage36
dc.source.conferenceSports Analytics, Second International Conference, ISACE
dc.source.conferencedate2025-09-26
dc.source.conferencelocationShanghai
dc.source.endpage52
dc.source.journalSPORTS ANALYTICS, ISACE 2025
dc.source.numberofpages17
dc.title

One-Shot Team Recognition and 3D Pose Estimation of Cyclists for Augmented Reality Visualization

dc.typeProceedings paper
dspace.entity.typePublication
imec.internal.crawledAt2026-04-07
imec.internal.sourcecrawler
imec.internal.wosCreatedAt2026-04-07
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