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Matti: Tangible User Interface for Engaging Patients in Physical Therapy Towards a Motivating Rehabilitation

 
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cris.virtual.orcid0000-0003-2557-3764
cris.virtual.orcid0000-0002-3437-1972
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cris.virtualsource.departmentf8b1712d-8920-49aa-9768-f761c34e4483
cris.virtualsource.department2c3cf5d0-e4a5-427a-bdc8-829464d180a8
cris.virtualsource.departmentb5a4b5a1-d464-45d6-b5e3-95a595a80fa8
cris.virtualsource.orcidf8b1712d-8920-49aa-9768-f761c34e4483
cris.virtualsource.orcid2c3cf5d0-e4a5-427a-bdc8-829464d180a8
cris.virtualsource.orcidb5a4b5a1-d464-45d6-b5e3-95a595a80fa8
dc.contributor.authorOckerman, Jorn
dc.contributor.authorOctavia, Johanna Renny
dc.contributor.authorJoundi, Jamil
dc.contributor.authorPenders, Arno
dc.contributor.authorBar-On, Lynn
dc.contributor.authorSaldien, Jelle
dc.date.accessioned2025-12-11T14:31:31Z
dc.date.available2025-12-11T14:31:31Z
dc.date.issued2024
dc.description.abstractMaintaining high levels of patient motivation and enjoyment during physical rehabilitation is crucial for achieving optimum therapy outcomes. However, the prolonged and repetitive nature of postural control rehabilitation in children with Developmental Coordination Disorder (DCD) often leads to a rapid decrease in motivation levels. Digital therapy devices and exergames offer valuable solutions to this problem by providing therapists with the ability to incorporate objective outcome measures into their practice. Adjustable Tangible User Interfaces (TUI) are ideal for implementing digital innovation into physiotherapy clinical settings. Therefore, this study aimed to discuss the development rationale and iterative co -creation process of Matti, a pressure -sensitive, adaptable TUI for rehabilitation purposes. A structured overview of TUI requirements within a clinical setting was provided for future developers. The results showed that the Matti device can be used as a viable tool for exergaming rehabilitation. Future investigations on the measurement capabilities are required to enable the reliable adoption of objective outcome measures. The impact of TUI and gamified postural control assessment on patients' motivation and therapy outcomes should also be evaluated.
dc.identifier10.14716/ijtech.v15i3.6118
dc.identifier.doi10.14716/ijtech.v15i3.6118
dc.identifier.issn2086-9614
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/58552
dc.language.iso1
dc.provenance.editstepusergreet.vanhoof@imec.be
dc.publisherUniversitas Indonesia
dc.relation.ispartofINTERNATIONAL JOURNAL OF TECHNOLOGY
dc.relation.ispartofseriesINTERNATIONAL JOURNAL OF TECHNOLOGY
dc.source.beginpage697
dc.source.endpage708
dc.source.issue3
dc.source.journalInternational Journal of Technology
dc.source.volume15
dc.subjectCEREBRAL-PALSY
dc.subjectCHILDREN
dc.subjectMANAGEMENT
dc.subjectBALANCE
dc.subjectDigital Health
dc.subjectExergames
dc.subjectRehabilitation
dc.subjectTangible User Interface
dc.subjectScience & Technology
dc.subjectTechnology
dc.title

Matti: Tangible User Interface for Engaging Patients in Physical Therapy Towards a Motivating Rehabilitation

dc.typeJournal article
dspace.entity.typePublication
oaire.citation.editionWOS.ESCI
oaire.citation.endPage708
oaire.citation.issue3
oaire.citation.startPage697
oaire.citation.volume15
person.identifier.orcid0000-0003-4793-2860
person.identifier.orcid0000-0003-2557-3764
person.identifier.ridABE-2566-2020
person.identifier.ridKGR-9722-2024
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person.identifier.ridGLT-6281-2022
person.identifier.ridAAB-9135-2021
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