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A Use Case Study on Fear and System Perception in Haptic VR vs. Physical High-Fidelity Medical Prototype Testing

 
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cris.virtual.orcid0000-0003-2557-3764
cris.virtual.orcid0000-0002-3437-1972
cris.virtual.orcid0000-0003-2056-1246
cris.virtual.orcid0000-0002-5504-8293
cris.virtualsource.departmentf8b1712d-8920-49aa-9768-f761c34e4483
cris.virtualsource.department2c3cf5d0-e4a5-427a-bdc8-829464d180a8
cris.virtualsource.departmentcdac3f50-44be-4aaf-94f2-3bb46d68d069
cris.virtualsource.department5632d30b-d1b6-42ea-8480-485257e23548
cris.virtualsource.orcidf8b1712d-8920-49aa-9768-f761c34e4483
cris.virtualsource.orcid2c3cf5d0-e4a5-427a-bdc8-829464d180a8
cris.virtualsource.orcidcdac3f50-44be-4aaf-94f2-3bb46d68d069
cris.virtualsource.orcid5632d30b-d1b6-42ea-8480-485257e23548
dc.contributor.authorJoundi, Jamil
dc.contributor.authorVan der Cruyssen, Ine
dc.contributor.authorDe Leersnijder, Laetitia
dc.contributor.authorVan de Walle, Sam
dc.contributor.authorDemanet, Jelle
dc.contributor.authorBombeke, Klaas
dc.contributor.authorBeyers, Koen
dc.contributor.authorVankerckhoven, Vanessa
dc.contributor.authorSaldien, Jelle
dc.date.accessioned2026-04-01T08:43:17Z
dc.date.available2026-04-01T08:43:17Z
dc.date.issued2025
dc.description.abstractFull-fledged medical system evaluations of high-fidelity prototypes can be costly. Development, transportation, and breakage of high-fidelity prototypes make considering virtual reality (VR) as a replacement an interesting option. The question rises however if both types of testing (VR and high-fidelity real-life prototype testing) are perceived in the same way by participants. This study compares the perceived user experience (UX) of haptic VR testing with a real-life prototype within the use case of an automated vaccination device. A medical prototype was evaluated in terms of usability (SUS) and hedonic, pragmatic and attractiveness attributes (AttrakDiff). The results show that both prototypes are rated with similar scores in terms of usability, pragmatic and hedonic qualities and attractiveness. The reporting of the participants indicated that in both scenarios the anticipation right before the skin prick was the most frightening. The preliminary results of the physiological data show mixed results between both conditions.
dc.identifier.doi10.1007/978-3-031-91760-8_12
dc.identifier.isbn978-3-031-91760-8
dc.identifier.issn0302-9743
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/58994
dc.language.isoen
dc.provenance.editstepusermeghan.oneill@imec.be
dc.publisherSpringer
dc.relation.ispartofENGINEERING INTERACTIVE COMPUTER SYSTEMS: EICS 2024 INTERNATIONAL WORKSHOPS
dc.relation.ispartofseriesENGINEERING INTERACTIVE COMPUTER SYSTEMS: EICS 2024 INTERNATIONAL WORKSHOPS
dc.source.beginpage173
dc.source.conferenceENGINEERING INTERACTIVE COMPUTER SYSTEMS: EICS 2024 INTERNATIONAL WORKSHOPS
dc.source.conferencedate2024-06-24
dc.source.conferencelocationCagliari
dc.source.endpage188
dc.source.journalENGINEERING INTERACTIVE COMPUTER SYSTEMS: EICS 2024 INTERNATIONAL WORKSHOPS
dc.source.numberofpages16
dc.subjectVIRTUAL-REALITY
dc.subjectCONSUMER PRODUCTS
dc.subjectTECHNOLOGY
dc.subjectUSABILITY
dc.subjectVirtual Reality
dc.subjectUser Testing
dc.subjectHaptic Feedback
dc.subjectRobot-vaccination
dc.subjectMedical Applications
dc.subjectScience & Technology
dc.subjectTechnology
dc.title

A Use Case Study on Fear and System Perception in Haptic VR vs. Physical High-Fidelity Medical Prototype Testing

dc.typeProceedings paper
dspace.entity.typePublication
oaire.citation.editionWOS.ISTP
oaire.citation.endPage188
oaire.citation.startPage173
oaire.citation.volume15518
person.identifier.ridA-5667-2008
person.identifier.ridKGR-9722-2024
person.identifier.ridAAB-9135-2021
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