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Exploring the effect of in-game purchases on mobile game use with smartphone trace data

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dc.contributor.authorBoghe, Kristof
dc.contributor.authorHerrewijn, Laura
dc.contributor.authorDe Grove, Frederik
dc.contributor.authorVan Gaeveren, Kyle
dc.contributor.authorDe Marez, Lieven
dc.contributor.imecauthorDe Grove, Frederik
dc.contributor.imecauthorVan Gaeveren, Kyle
dc.contributor.imecauthorDe Marez, Lieven
dc.contributor.orcidimecVan Gaeveren, Kyle::0000-0003-1002-8341
dc.contributor.orcidimecDe Marez, Lieven::0000-0001-7716-4079
dc.date.accessioned2021-10-28T20:25:07Z
dc.date.available2021-10-28T20:25:07Z
dc.date.issued2020
dc.identifier.issn2183-2439
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/34792
dc.identifier.urlhttps://www.cogitatiopress.com/mediaandcommunication/article/view/3007
dc.source.beginpage219
dc.source.endpage230
dc.source.issue3
dc.source.journalMedia and Communications
dc.source.volume8
dc.title

Exploring the effect of in-game purchases on mobile game use with smartphone trace data

dc.typeJournal article
dspace.entity.typePublication
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