Publication:
Digital Game-Based Learning effectiveness assessment: Reflections on study design
| dc.contributor.author | All, Anissa | |
| dc.contributor.author | Van Looy, Jan | |
| dc.contributor.author | Nuñez Castellar, Elena | |
| dc.contributor.imecauthor | All, Anissa | |
| dc.contributor.imecauthor | Nuñez Castellar, Elena | |
| dc.contributor.orcidimec | All, Anissa::0000-0002-9255-2827 | |
| dc.date.accessioned | 2022-05-04T09:57:34Z | |
| dc.date.available | 2021-11-02T16:03:04Z | |
| dc.date.available | 2022-05-04T09:57:34Z | |
| dc.date.issued | 2021 | |
| dc.identifier.doi | 10.1016/j.compedu.2021.104160 | |
| dc.identifier.issn | 0360-1315 | |
| dc.identifier.uri | https://imec-publications.be/handle/20.500.12860/38020 | |
| dc.publisher | PERGAMON-ELSEVIER SCIENCE LTD | |
| dc.source.beginpage | 104160 | |
| dc.source.issue | na | |
| dc.source.journal | COMPUTERS & EDUCATION | |
| dc.source.numberofpages | 20 | |
| dc.source.volume | 167 | |
| dc.subject.keywords | FEASIBILITY | |
| dc.title | Digital Game-Based Learning effectiveness assessment: Reflections on study design | |
| dc.type | Journal article | |
| dspace.entity.type | Publication | |
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