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Digital Game-Based Learning effectiveness assessment: Reflections on study design

 
dc.contributor.authorAll, Anissa
dc.contributor.authorVan Looy, Jan
dc.contributor.authorNuñez Castellar, Elena
dc.contributor.imecauthorAll, Anissa
dc.contributor.imecauthorNuñez Castellar, Elena
dc.contributor.orcidimecAll, Anissa::0000-0002-9255-2827
dc.date.accessioned2022-05-04T09:57:34Z
dc.date.available2021-11-02T16:03:04Z
dc.date.available2022-05-04T09:57:34Z
dc.date.issued2021
dc.identifier.doi10.1016/j.compedu.2021.104160
dc.identifier.issn0360-1315
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/38020
dc.publisherPERGAMON-ELSEVIER SCIENCE LTD
dc.source.beginpage104160
dc.source.issuena
dc.source.journalCOMPUTERS & EDUCATION
dc.source.numberofpages20
dc.source.volume167
dc.subject.keywordsFEASIBILITY
dc.title

Digital Game-Based Learning effectiveness assessment: Reflections on study design

dc.typeJournal article
dspace.entity.typePublication
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