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Optimized wavelet-based texture representation and streaming for GPU texture mapping

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dc.contributor.authorAndries, Bob
dc.contributor.authorLemeire, Jan
dc.contributor.authorMunteanu, Adrian
dc.contributor.imecauthorLemeire, Jan
dc.date.accessioned2021-10-25T16:33:40Z
dc.date.available2021-10-25T16:33:40Z
dc.date.issued2018
dc.identifier.issn1380-7501
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/30133
dc.identifier.urlhttps://doi.org/10.1007/s11042-017-4433-3
dc.source.beginpage2873
dc.source.endpage2899
dc.source.issue2
dc.source.journalMultimedia Tools and Applications
dc.source.volume77
dc.title

Optimized wavelet-based texture representation and streaming for GPU texture mapping

dc.typeJournal article
dspace.entity.typePublication
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