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On an almost closed-form fast generation of Euclidean shortest path trajectories in cluttered environments

 
cris.virtual.department#PLACEHOLDER_PARENT_METADATA_VALUE#
cris.virtual.department#PLACEHOLDER_PARENT_METADATA_VALUE#
cris.virtual.orcid0000-0003-4881-9341
cris.virtual.orcid#PLACEHOLDER_PARENT_METADATA_VALUE#
cris.virtualsource.department47530ccc-659e-457a-9b3b-557ce3dd23e7
cris.virtualsource.departmentcbb1120e-9670-41fa-a99c-448ccea4e1cd
cris.virtualsource.orcid47530ccc-659e-457a-9b3b-557ce3dd23e7
cris.virtualsource.orcidcbb1120e-9670-41fa-a99c-448ccea4e1cd
dc.contributor.authorBenhamouche, Ouassim
dc.contributor.authorAsani, Zemerart
dc.contributor.authorCotorruelo, Andres
dc.contributor.authorWauthion, Benjamin
dc.contributor.authorVanderborght, Bram
dc.contributor.authorGarone, Emanuele
dc.date.accessioned2026-05-27T09:18:06Z
dc.date.available2026-05-27T09:18:06Z
dc.date.createdwos2025-09-11
dc.date.issued2025
dc.description.abstractThis paper addresses the challenge of determining the shortest path in a domain with static obstacles by leveraging the concepts of visibility graphs and visibility polygons. The core idea is that, since the obstacles are considered static, the only parts of the overall graph that are subject to change are the edges that connect the initial and final nodes to the rest of the graph. This allows the overall graph to be divided into two sub-graphs: (i) a static sub-graph that captures the visibility among subsets of the obstacle vertices and that can be computed offline, and (ii) a dynamic sub-graph that connects the initial and final points to the static sub-graph. This division entails fewer online computations when computing the shortest path, as building the entire visibility graph can be time-consuming. Additionally, we propose a purely geometrical approach based on visibility polygons to determine the connections between the initial and ending nodes. We then divide the environment into sub-regions to reduce the search space, making the dynamic linking of the starting and ending nodes faster.
dc.description.wosFundingTextThis work was supported by SPW convention no 8672 (SUAVIN), by FWO (FWO1SHBX24N) fellowship grant, and by Innoviris and FARI (BrickieBots 2.0), financed by the European Union, with the support of the Brussels Capital Region (Innoviris and Paradigm).
dc.identifier.doi10.1109/icara64554.2025.10977725
dc.identifier.isbn979-8-3315-0924-8
dc.identifier.issn2767-7737
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/59439
dc.language.isoeng
dc.provenance.editstepusergreet.vanhoof@imec.be
dc.publisherIEEE
dc.source.beginpage399
dc.source.conference11th International Conference on Automation, Robotics, and Applications (ICARA)
dc.source.conferencedate2025-02-12
dc.source.conferencelocationZagreb
dc.source.endpage403
dc.source.journal2025 11TH INTERNATIONAL CONFERENCE ON AUTOMATION, ROBOTICS, AND APPLICATIONS, ICARA
dc.source.numberofpages5
dc.subject.keywordsVISIBILITY
dc.title

On an almost closed-form fast generation of Euclidean shortest path trajectories in cluttered environments

dc.typeProceedings paper
dspace.entity.typePublication
imec.internal.crawledAt2026-04-07
imec.internal.sourcecrawler
imec.internal.wosCreatedAt2026-04-07
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