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GPU Rasterization-Based 3D LiDAR Simulation for Deep Learning

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cris.virtual.department#PLACEHOLDER_PARENT_METADATA_VALUE#
cris.virtual.orcid0000-0001-7290-0428
cris.virtualsource.department72e3f67d-06a9-4361-96cf-ba7646472b0b
cris.virtualsource.orcid72e3f67d-06a9-4361-96cf-ba7646472b0b
dc.contributor.authorDenis, Leon
dc.contributor.authorRoyen, Remco
dc.contributor.authorBolsee, Quentin
dc.contributor.authorVercheval, Nicolas
dc.contributor.authorPizurica, Aleksandra
dc.contributor.authorMunteanu, Adrian
dc.date.accessioned2023-12-15T14:57:51Z
dc.date.available2023-10-29T17:18:31Z
dc.date.available2023-12-15T14:57:51Z
dc.date.issued2023
dc.description.abstractHigh-quality data are of utmost importance for any deep-learning application. However, acquiring such data and their annotation is challenging. This paper presents a GPU-accelerated simulator that enables the generation of high-quality, perfectly labelled data for any Time-of-Flight sensor, including LiDAR. Our approach optimally exploits the 3D graphics pipeline of the GPU, significantly decreasing data generation time while preserving compatibility with all real-time rendering engines. The presented algorithms are generic and allow users to perfectly mimic the unique sampling pattern of any such sensor. To validate our simulator, two neural networks are trained for denoising and semantic segmentation. To bridge the gap between reality and simulation, a novel loss function is introduced that requires only a small set of partially annotated real data. It enables the learning of classes for which no labels are provided in the real data, hence dramatically reducing annotation efforts. With this work, we hope to provide means for alleviating the data acquisition problem that is pertinent to deep-learning applications.
dc.description.wosFundingTextThis research was funded by the Fonds Wetenschappelijk Onderzoek (FWO) (projects G094122N, FWOSB88 - PhD fellowship R. Royen).
dc.identifier.doi10.3390/s23198130
dc.identifier.issn1424-8220
dc.identifier.pmidMEDLINE:37836959
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/43012
dc.publisherMDPI
dc.source.beginpageArt. 8130
dc.source.endpageNA
dc.source.issue19
dc.source.journalSENSORS
dc.source.numberofpages21
dc.source.volume23
dc.subject.keywordsGENERATION
dc.subject.keywordsAIRBORNE
dc.title

GPU Rasterization-Based 3D LiDAR Simulation for Deep Learning

dc.typeJournal article
dspace.entity.typePublication
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