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The effects of two digital educational games on cognitive and non-cognitive math and reading outcomes

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dc.contributor.authorVanbecelaere, Stefanie
dc.contributor.authorVan den Berghe, Katrien
dc.contributor.authorCornillie, Frederik
dc.contributor.authorSasanguie, Delphine
dc.contributor.authorReynvoet, Bert
dc.contributor.authorDepaepe, Fien
dc.contributor.imecauthorVanbecelaere, Stefanie
dc.contributor.imecauthorCornillie, Frederik
dc.contributor.imecauthorDepaepe, Fien
dc.contributor.orcidimecVanbecelaere, Stefanie::0000-0002-5495-2192
dc.contributor.orcidimecCornillie, Frederik::0000-0002-4820-7970
dc.contributor.orcidimecDepaepe, Fien::0000-0001-5440-1318
dc.date.accessioned2021-10-29T06:34:04Z
dc.date.available2021-10-29T06:34:04Z
dc.date.issued2020
dc.identifier.issn0360-1315
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/36186
dc.identifier.urlhttps://doi.org/10.1016/j.compedu.2019.103680
dc.source.beginpage103680
dc.source.journalComputers & Education
dc.source.volume143
dc.title

The effects of two digital educational games on cognitive and non-cognitive math and reading outcomes

dc.typeJournal article
dspace.entity.typePublication
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