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Toward a framework for analyzing adaptive digital games research effectiveness

 
dc.contributor.authorVanbecelaere, Stefanie
dc.contributor.authorDemedts, Febe
dc.contributor.authorReynvoet, Bert
dc.contributor.authorDepaepe, Fien
dc.contributor.imecauthorVanbecelaere, Stefanie
dc.contributor.imecauthorDemedts, Febe
dc.contributor.imecauthorDepaepe, Fien
dc.contributor.orcidimecVanbecelaere, Stefanie::0000-0002-5495-2192
dc.contributor.orcidimecDemedts, Febe::0000-0003-2839-1958
dc.contributor.orcidimecDepaepe, Fien::0000-0001-5440-1318
dc.date.accessioned2024-01-12T14:40:51Z
dc.date.available2023-12-18T17:30:22Z
dc.date.available2024-01-12T14:40:51Z
dc.date.embargo2023-11-25
dc.date.issued2023
dc.description.wosFundingTextThis work was carried out within imec's Smart Education research programme, with support from the Flemish government. Furthermore, this research was funded by the Research Foundation - Flanders under Grant G068520N.
dc.identifier.doi10.17083/ijsg.v10i4.618
dc.identifier.issn2384-8766
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/43273
dc.publisherSERIOUS GAMES SOC
dc.source.beginpage77
dc.source.endpage91
dc.source.issue4
dc.source.journalINTERNATIONAL JOURNAL OF SERIOUS GAMES
dc.source.numberofpages15
dc.source.volume10
dc.subject.keywordsMETAANALYSIS
dc.subject.keywordsPREDICTORS
dc.subject.keywordsCLASSROOM
dc.subject.keywordsANXIETY
dc.subject.keywordsMATH
dc.title

Toward a framework for analyzing adaptive digital games research effectiveness

dc.typeJournal article
dspace.entity.typePublication
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