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Clusters to Validate Knowledge Components: Analysis of an Adaptive Clock Reading Game

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cris.virtual.department#PLACEHOLDER_PARENT_METADATA_VALUE#
cris.virtual.department#PLACEHOLDER_PARENT_METADATA_VALUE#
cris.virtual.orcid0000-0003-3056-1717
cris.virtual.orcid0000-0003-4011-219X
cris.virtualsource.departmentab095b5e-1652-45cd-b463-6cf04239858c
cris.virtualsource.department8754c9b2-916f-46f2-a722-ddca1779eb02
cris.virtualsource.orcidab095b5e-1652-45cd-b463-6cf04239858c
cris.virtualsource.orcid8754c9b2-916f-46f2-a722-ddca1779eb02
dc.contributor.authorVermeiren, Hanke
dc.contributor.authorLaskar, Pritam
dc.contributor.authorBolsinova, Maria
dc.contributor.authorVan Den Noortgate, Wim
dc.contributor.authorvan der Maas, Han
dc.contributor.authorHofman, Abe
dc.date.accessioned2026-10-07T12:25:57Z
dc.date.available2026-10-07T12:25:57Z
dc.date.createdwos2026
dc.date.issued2026
dc.description.abstractThe modeling of a knowledge domain in a learning environment is a critical step with far-reaching implications, not only for the system design but also for the granularity with which student progress can be tracked. In the Math Garden learning environment, games are designed to measure one dimension of a broad knowledge domain (e.g., clock-reading). However, dimensionality is introduced in the games through the practice of specific knowledge components (KC; e.g., reading digital clocks with half hours). The assignment of specific items to these KCs is expert-based rather than data-driven. To investigate the vali dity of these mappings of items to KCs, this study employed a hierarchical clustering method on person-specific performance at the item level. The results revealed a clear pattern; items associated with the same learning goal tend to cluster together. This supports the notion that learning goals capture meaningful and distinct dimensions within the game. Finally, we illustrate the progress of some players in the game to emphasize the importance of detailed tracking of multiple abilities for effective instruction and timely intervention.
dc.description.wosFundingTextThis work was supported by the Research Foundation Flanders, G0D4122N (Wim Van Den Noortgate), European Research Council advanced grant, 101053880 CASCADE (Han L. J. van der Maas), and Dutch Research Council VI.Veni.221G.056 (Maria Bolsinova).
dc.identifier.doi10.1145/3785022.3785071
dc.identifier.isbn979-8-4007-2066-6
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/60527
dc.language.isoeng
dc.provenance.editstepusergreet.vanhoof@imec.be
dc.publisherASSOC COMPUTING MACHINERY
dc.source.beginpage336
dc.source.conference16th International Learning Analytics and Knowledge Conference - LAK
dc.source.conferencedate2026-04-27
dc.source.conferencelocationBergen
dc.source.endpage346
dc.source.journal16TH INTERNATIONAL CONFERENCE ON LEARNING ANALYTICS & KNOWLEDGE CONFERENCE, LAK26
dc.source.numberofpages11
dc.subject.keywordsBUILD
dc.subject.keywordsDECADE
dc.title

Clusters to Validate Knowledge Components: Analysis of an Adaptive Clock Reading Game

dc.typeProceedings paper
dspace.entity.typePublication
imec.internal.crawledAt2026-04-26
imec.internal.sourcecrawler
imec.internal.wosCreatedAt2026-10-04
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