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The effectiveness of an adaptive digital educational game for the training of early numerical abilities in terms of cognitive, noncognitive and efficiency outcomes

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dc.contributor.authorVanbecelaere, Stefanie
dc.contributor.authorCornillie, Frederik
dc.contributor.authorSasanguie, Delphine
dc.contributor.authorReynvoet, Bert
dc.contributor.authorDepaepe, Fien
dc.contributor.imecauthorDepaepe, Fien
dc.contributor.imecauthorVanbecelaere, Stefanie
dc.contributor.imecauthorCornillie, Frederik
dc.contributor.orcidextVanbecelaere, Stefanie::0000-0002-5495-2192
dc.contributor.orcidextCornillie, Frederik::0000-0002-4820-7970
dc.contributor.orcidextReynvoet, Bert::0000-0002-4898-2475
dc.contributor.orcidimecDepaepe, Fien::0000-0001-5440-1318
dc.contributor.orcidimecVanbecelaere, Stefanie::0000-0002-5495-2192
dc.contributor.orcidimecCornillie, Frederik::0000-0002-4820-7970
dc.date.accessioned2022-02-21T10:08:19Z
dc.date.available2022-02-21T10:08:19Z
dc.date.issued2021
dc.identifier.doi10.1111/bjet.12957
dc.identifier.issn0007-1013
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/38928
dc.publisherWILEY
dc.source.beginpage112
dc.source.endpage124
dc.source.issue1
dc.source.journalBRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY
dc.source.numberofpages13
dc.source.volume52
dc.subject.keywordsMATH ANXIETY
dc.subject.keywordsINTERVENTIONS
dc.subject.keywordsELEMENTARY
dc.subject.keywordsCLASSROOM
dc.subject.keywordsFRAMEWORK
dc.title

The effectiveness of an adaptive digital educational game for the training of early numerical abilities in terms of cognitive, noncognitive and efficiency outcomes

dc.typeJournal article
dspace.entity.typePublication
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