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An end-to-end pipeline for team-aware, pose-aligned augmented reality in cycling broadcasts

 
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cris.virtual.orcid0000-0003-1094-2184
cris.virtual.orcid0000-0002-6732-6502
cris.virtual.orcid0000-0002-1822-3881
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cris.virtualsource.department6f4533dc-d533-4093-a42e-c3aa2c85b446
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cris.virtualsource.orcid6f4533dc-d533-4093-a42e-c3aa2c85b446
dc.contributor.authorClinckemaillie, Winter
dc.contributor.authorVanhaeverbeke, Jelle
dc.contributor.authorSlembrouck, Maarten
dc.contributor.authorVerstockt, Steven
dc.date.accessioned2026-04-13T11:59:37Z
dc.date.available2026-04-13T11:59:37Z
dc.date.createdwos2025-12-22
dc.date.issued2026
dc.description.abstractAdvanced computer vision and machine learning technologies transform how we experience sports events. This work enriches helicopter footage of cycling races with dynamic, in-scene, pose-aligned augmented reality (AR) overlays (e.g., rider name, speed, wind direction) that remain visually attached to each rider. To achieve this, we propose a multi-stage pipeline: cyclists are first detected and tracked, followed by team recognition using a one-shot learning approach based on Siamese neural networks, which achieves a classification accuracy of 85% on a test set composed of unseen teams during training. This design allows easy adaptation and reuse across different races and seasons, enabling frequent jersey and team changes with minimal effort. We introduce a pose-based AR overlay that anchors rider labels to moving cyclists without fixed field landmarks or homography, enabling dynamic overlays in unconstrained cycling broadcasts. Real-time feasibility is demonstrated through runtime profiling and TensorRT optimizations. Finally, a user study evaluates the readability, informativeness, visual stability, and engagement of our AR-enhanced broadcasts. The combination of advanced computer vision, AR, and user-centered evaluation showcases new possibilities for improving live sports broadcasts, particularly in challenging environments like road cycling.
dc.description.wosFundingTextThis research was funded by imec and the Flemish Government's Department of Culture, Youth and Media within the project called Digital Transformation Media, grant number 94186.
dc.identifier.doi10.1016/j.cviu.2025.104602
dc.identifier.issn1077-3142
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/59061
dc.language.isoeng
dc.provenance.editstepusergreet.vanhoof@imec.be
dc.publisherACADEMIC PRESS INC ELSEVIER SCIENCE
dc.source.beginpage104602
dc.source.journalCOMPUTER VISION AND IMAGE UNDERSTANDING
dc.source.numberofpages16
dc.source.volume263
dc.title

An end-to-end pipeline for team-aware, pose-aligned augmented reality in cycling broadcasts

dc.typeJournal article
dspace.entity.typePublication
imec.internal.crawledAt2026-04-07
imec.internal.sourcecrawler
imec.internal.wosCreatedAt2026-04-07
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