Publication:

Towards Efficient Transport for Real-Time Immersive Applications over Hybrid Networks

 
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cris.virtual.orcid0009-0002-0925-9871
cris.virtual.orcid0000-0003-2618-3311
cris.virtual.orcid0000-0003-4824-1199
cris.virtual.orcid0009-0004-6044-5658
cris.virtualsource.department5b91fb3b-1d31-49e8-8164-0a170c18831d
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cris.virtualsource.department83c26c34-1636-4cea-a964-b88edd76748c
cris.virtualsource.orcid5b91fb3b-1d31-49e8-8164-0a170c18831d
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cris.virtualsource.orcid505a9fa2-2261-4859-8c77-73c2ba21244c
cris.virtualsource.orcid83c26c34-1636-4cea-a964-b88edd76748c
dc.contributor.authorHaems, Casper
dc.contributor.authorDe Fre, Matthias
dc.contributor.authorWauters, Tim
dc.contributor.authorDe Turck, Filip
dc.date.accessioned2026-09-21T09:40:39Z
dc.date.available2026-09-21T09:40:39Z
dc.date.createdwos2026
dc.date.issued2025
dc.description.abstractImmersive telepresence demands high data rates and low latency, yet no single commercial data path reliably meets these needs. Fine-grained content selection also remains underdeveloped. This work proposes a hybrid, multi-path delivery framework combining broadcast and unicast into a single service. A lightweight base scene is broadcast via File Delivery over Unidirectional Transport (FLUTE), ensuring no viewer ever sees a fully blank scene, while viewer-specific enhancements are steered over unicast. An open-source testbed is released to investigate the impact of network impairments, instrument common protocols, and enable reproducible experiments. On high-quality volumetric video (up to 100k points per frame at 30 frames per second), the hybrid design (i) keeps latency below 40 ms while scaling quality with unicast bandwidth, (ii) reduces server and network load compared to pure unicast, and (iii) masks typical wireless loss patterns with only 15% Forward Error Correction (FEC) overhead. These findings show that treating broadcast and unicast as complementary channels is crucial for scalable Extended Reality (XR) services.
dc.description.wosFundingTextThis work has been funded by the European Union (SPIRIT project, Grant Agreement 101070672, https://www.spirit-project.eu/).
dc.identifier.doi10.1109/nof66640.2025.11223289
dc.identifier.isbn979-8-3315-8581-5
dc.identifier.issn2833-0072
dc.identifier.issn2377-8652
dc.identifier.urihttps://imec-publications.be/handle/20.500.12860/60421
dc.language.isoeng
dc.provenance.editstepusergreet.vanhoof@imec.be
dc.publisherIEEE
dc.relation.ispartofseriesInternational Conference on the Network of the Future
dc.source.beginpage209
dc.source.conference16th International Conference on Network of the Future (NoF)
dc.source.conferencedate2025-09-30
dc.source.conferencelocationMontréal, Cananda
dc.source.endpage213
dc.source.journal2025 16TH INTERNATIONAL CONFERENCE ON NETWORK OF THE FUTURE, NOF
dc.source.numberofpages5
dc.title

Towards Efficient Transport for Real-Time Immersive Applications over Hybrid Networks

dc.typeProceedings paper
dspace.entity.typePublication
imec.internal.sourcecrawler
imec.internal.wosCreatedAt2026-09-19
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